
Even the building aspect of the game has its own unique feel due to who you're building for. It's interesting to see such a dynamic shift in a game that seems reasonably simple on the surface, and it definitely keeps it from going stale as quickly. It's a smart way of adding some incentive when designing prisons, and it pushes you to test your creativity while incorporating some form of online community aspect (however it's hidden away and not expanded upon very well, which is frustrating because there's a lot of potential here). Escape mode gives a whole new meaning to your prison, instead of building a bare-minimum set of walls to keep a bunch of AIs in place, you're constructing a concrete labyrinth to contain your friends. There you can give your Prison to other players to try and escape from. You can also turn Prison Architect into a prison-break puzzler via its new Escape mode. During a riot the game will turn from prison-builder into a prison-siege simulation, during which you must direct a team of riot police through your facility, incapacitating any violent inmates while firemen deal with any blazes that might well be tearing through your prison. You'll encounter fights, smuggling, and even complete riots. With an unforgiving building management game it could be difficult to keep players invested, yet Prison Architect isn't just a prison management game, it's a full-on prison simulator. It's a system in which everything within the game relies on something else, thus if one thing goes wrong and isn't fixed immediately then it won't be long before the rest of the system falls out of sync. And while juggling time and finances you need to make sure all operations within the prison are running smoothly. You can request grants but they come with their own set of objectives that you need to meet without spending too much. You're time-limited on many different things, and if you don't meet your deadlines then you could end up with a slew of conundrums on your hands. However this isn't necessarily a bad thing, while it may be slightly infuriating to start over and over and over again, you at least get a sense of how Prison Architect will play out. It took more than three hours for us to get an acceptable start, and even then we were still unhappy with some of our choices it's a learning process in which you don't truly realise mistakes until it's too late to take them down without restarting the game or putting a severe dent in your funds. You start the game with 24 in-game hours to build a basic holding facility, simple stuff so that when the first batch of prisoners arrives they don't immediately just amble off into the sunset. Expand your empire limitlessly in Sandbox mode.It takes a while to really get going in Prison Architect, not because of its difficulty, but because if you want to make a decent amount of progression within the game you need to have a good start, and that takes a while. Lockdown Showdown: Attempt a high-stakes escape of your own supermax prison in Escape Mode, or try Online mode to test one of 12,000 player-created prisons. Management and Muscle: Ensure your prison is *mostly* ethical and safe with top-notch staff including armed guards, psychologists, doctors, lawyers and snitches.ĭetention by Design: Each prisoner’s criminal history requires custom treatment programs, labor schedules, and reform workshops. Invest and Innovate: Tap federal money with grant applications & direct your funds to combat disease, gang activity, litigation, and more! Design and develop your personalized penitentiary in Prison Architect.Ĭustomized Confinement: Allocate resources to optimize your compound, but don’t restrict the flow of the crowd lest you encounter a flood, fire, fight, or full-blown riot. Only the world’s most ruthless Warden can contain the world’s most ruthless inmates.
